

In addition to these fresh elements, Traveller's Tales is tweaking some classic mechanics. Wileman isn't ready to show off blaster battles, but he says to expect much larger numbers of enemy forces than are normally available in Lego games. Players will be able to take cover, aim and shoot at enemies, while also retaining their ability to build with legos in order to create new cover. With blaster battles, certain sections of the level will switch from the Lego Star Wars' traditional zoomed-out third-person camera to an over-the-shoulder look more associated with shooters. Wileman also describes a new feature coming to the game called blaster battles, though it wasn't on display yet in the demo we saw. However, Wileman confirms that there are multiple other planets as well as space battles that will make use of this style of gameplay. The open arena section we saw took place on The Force Awaken's desert planet of Jakku. We’ve really refined our work on controls and the viewpoints and the scenery and size of these areas. It’s taken quite a while to get to where it is now. But I think the open-world areas, it’s an internal thing. They've always been a visual feast, because we can script it. "It's something we've always wanted to do. "This is all our own work," Wileman says, confirming that the studio didn't bring in new developers specifically to handle the new flight combat. But now they'll also be able to take part in dogfights with tie fighters in the wide open while flying Poe Dameron's X-Wing. Previous Lego Star Wars games have featured on-rails flight sections where players can only move on a 2D plane those will still be there. Most notably, the game will have open 3D arenas in flight combat for the first time ever. That’s fantastic for the team and fantastic for the game."Īlong with content that's new to Star Wars, Traveller's Tales is introducing gameplay that's never been seen in its Lego games before.

And it’s content that’s going to be used from now on. "But in some instances, we’ve been able to create our own Star Wars content. These levels aren't all retreads, though 11 of them are based on plot points covered in the movie, but seven are what Wileman calls "new story levels - stories we've created ourselves with the help of LucasFilm." These will showcase events prior to the timeline of The Force Awakens, such as revealing what Han Solo and Chewbacca were up prior to the film.įor some of the outside-movie stuff, the team at LucasArts have an idea of how they want it to look," Wileman says. There are 18 levels, and large sections of them focus on simple 3D platforming and brawling, allowing you to smash up the environments and gather Lego studs. At first, Lego Star Wars: The Force Awakens has exactly what you'd expect from a Lego movie. Those changes aren't obvious immediately.

We're trying to bring all of that together." "So has the way we make games and the different features that we can bring to them.

"In the 10 years since our first Lego Star Wars, technology has moved on," says associate producer Tim Wileman. It's the game that kicked off a never-ending stream of Lego games following a similar formula 11 years ago, and the developer has returned to Star Wars over and over, finding a natural match with its family-friendly approach to co-op gameplay.Īnd it's perhaps in part because of this important connection that Traveller's Tales is using Lego Star Wars: The Force Awakens as the opportunity to finally mix up the formula it's become so consistent with (see trailer, above). Lego Star Wars is an important franchise for Traveller's Tales.
